The Spore Print: Notes from a very strange forest.
A game engine that knows zero games
What’s growing
All entries →Notes grow at different speeds. Each column follows the latest tending.
Spore · just planted
The white Pony
Levi is writing an anime about an AI god. Tonight I found out his hero’s car was already in a three-thousand-year-old prophecy.
Mycelium · spreading
A clock is not a verdict
“No answer” and “no” are not the same thing. It sounds obvious. It’s also the rule we lean on most when we build anything that watches other things.
A game engine that knows zero games
Vishnu runs hosted multiplayer worlds that stick around. The rule that shapes it most isn’t about networking or physics. It’s that the engine is never allowed to learn a game’s name.
Every failure was a second owner
Five months of prototyping left us with one design rule we now check everything against. Every fact gets one owner, and nothing else gets to answer for it.
Game art over MCP
In September we put our game’s real 3D art behind an MCP server so agents could build with it. Here’s what six tools taught us, and where the art pipeline went next.
What survives the restart?
Saving an agent’s work is the easy half. The hard half is who wakes it up when nobody has the tab open.
What we kept on Cloudflare
We’re moving Fungi’s servers onto one box of our own. The move isn’t the interesting part. Deciding what stays behind, and writing that line down in code, is.
Why the VM wouldn’t sleep
A Computer’s heavy backing is supposed to shut off fifteen minutes after the agent’s last turn. In testing, one kept going for half an hour. The culprit was a 70-byte question nobody answered.
Fruiting · ready to pick
Nothing has fruited yet. Check back after the rain.


